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Devlog
Hey, you up?
August 17, 2019
by
vvilliam
2
#1st-anniversary
(L) So we’re doing this devlog thing, right? (V) Yeah. (L) What if we did this as a dialog? (V) Huh. (V) Sure, I like it. (V) And this is how it’s going to start. (L) Hello there wizards and wizar...
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Devlog #13: I guess this is it
August 18, 2018
by
vvilliam
2
Thank you all so much for everything. Every single week, we looked at the views going up after we posted a devlog and got happy people enjoyed and cared about what we were doing. Every single week you...
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Devlog #12: a small devlog for a lizard
August 15, 2018
by
Rafael Pedrosa Silva Clerici
1
Greetings everyone! This is it. Our scheduled launch date is today, and we have our release build ready to go, with just a couple of minor tweaks from our playtesting. Nominally: - A forest tile was a...
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Devlog #11: Final stretch
August 11, 2018
by
vvilliam
#v0.5.0, #v0.5.1
Man, what a journey. After 11 weeks, we're finally closing in on the deadline. The game night is coming up next Wednesday, and we are insanely hyped up about it. We did a few more rounds of playtestin...
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Devlog #10: The great nerfing
August 04, 2018
by
Rafael Pedrosa Silva Clerici
#v0.4.0
Greetings everyone! This update have been mostly tweaks from the previous version. The buttons were updated to prettier sprites, background now plays an infinite random sequence of actions instead of...
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Devlog #9: AESTHETICS
July 28, 2018
by
Rafael Pedrosa Silva Clerici
#v0.3.1
Greetings everyone! I have once again seized the means of devlog production, and with some nifty stuff to show you, as the deadline dreadfully creeps near… Anyways, the goodies: multiple, simultaneo...
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Devlog #8: Polishing things up
July 21, 2018
by
vvilliam
#v0.3.0
Tons of stuff this week! First of all, quality of life changes: spell tooltips are much easier to read now, and we're implementing the use of a font of our own (courtesy of Lag). The font is still a W...
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Devlog #7: Oops
July 14, 2018
by
vvilliam
#v0.2.7
So... Apparently we need to do a better job at QA, because trying to create rain in v0.2.6 crashed the game entirely. I guess all we can say is sorry ¯\_(ツ)_/¯. But now to actual news! Cool new st...
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Devlog #6: My turn again!
July 07, 2018
by
vvilliam
#v0.2.6
Hey, I'm back! Thought you could get away from VVilliam? Oh no, at least not that easily, you'd need a lot more than that. Not even a hundred men or more could ever do. Anyway, this was the last week...
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Devlog #5: Tiny little news
June 30, 2018
by
Rafael Pedrosa Silva Clerici
Greetings everyone! Good news for the ones interested in the sound effects: our newest member, Bruno “Flango” has already started producing sound effects for the spell casting, and is doing his be...
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Devlog #4: A wild artist appears!
June 23, 2018
by
Rafael Pedrosa Silva Clerici
Greetings everyone! I’m Rafael, also known as the guy who draws things, and I got a couple of nifty news for you! First and foremost, we have a new team member, Bruno “flango” Larsen! He is here...
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Devlog #3: We're still here!
June 16, 2018
by
vvilliam
#v0.2.3
Hello there! The first thing you’ll notice when you run the game is that there’s a new map! Don’t worry, we didn’t get rid of the previous one (we still have its layout), but we feel like the...
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Devlog #2: We have (some) animations!
June 09, 2018
by
vvilliam
#v0.2.2
Hey there! We’re back! Since last week, the most exciting update is (drumroll please)... Spell animations! But you’d know that, because it’s in the title of this post. Unless you didn’t read i...
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Devlog #1: A quick update
June 02, 2018
by
vvilliam
#v0.2.1
That game night thing In the last devlog we said we were putting the game on display in a game night, and we did. We didn’t get much traction though, as we were a 2 player game competing for attenti...
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Devlog #0: The beginning
May 26, 2018
by
vvilliam
#introduction, #v0.2.0, #playtest
Hello, future Archmages! We are part of the Fellowship of the Game (FoG) - a gamedev group from ICMC/USP in São Carlos, Brazil. This is our first devlog post. We plan on posting regularly during th...
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