Devlog #2: We have (some) animations!
Hey there! We’re back!
Since last week, the most exciting update is (drumroll please)...
Spell animations!
But you’d know that, because it’s in the title of this post. Unless you didn’t read it, in which case, SURPRISE!
They’re just a proof of concept for using particle systems for animation, so we only have two of them so far: Fireball and Rock Strike. Particle systems are easier and faster than animating them frame by frame, and “easy and fast” is exactly what we need for the scope of this project.
Development was a bit slow this week, and could take a week or two to get back on track. Tons of stuff going on at the same time for everyone in the project.
Anyway, thanks for reading, and see you all next week. But until then,
Be your own magic.
VVilliam, the VVonderful VVizard
HexCasters Dev Team
Get HexCasters
HexCasters
Turn-based strategy game with combinations of magic spells
Status | Released |
Authors | Fellowship of the Game, vvilliam, Rafael Pedrosa Silva Clerici, billionai, marje |
Genre | Strategy |
Tags | 2D, Local multiplayer, Magic, Pixel Art, PvP, Turn-based, Turn-based Strategy, Unity, Versus |
Languages | English |
More posts
- Hey, you up?Aug 17, 2019
- Devlog #13: I guess this is itAug 18, 2018
- Devlog #12: a small devlog for a lizardAug 15, 2018
- Devlog #11: Final stretchAug 11, 2018
- Devlog #10: The great nerfingAug 04, 2018
- Devlog #9: AESTHETICSJul 28, 2018
- Devlog #8: Polishing things upJul 21, 2018
- Devlog #7: OopsJul 14, 2018
- Devlog #6: My turn again!Jul 07, 2018
- Devlog #5: Tiny little newsJun 30, 2018
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