Devlog #12: a small devlog for a lizard


Greetings everyone!

This is it. Our scheduled launch date is today, and we have our release build ready to go, with just a couple of minor tweaks from our playtesting. Nominally:

- A forest tile was added in the map "Rift", as we soon found out people could rush that spot and start bombarding the other team's orb with rocks, making the game LITERALLY UNPLAYABLE.

- A "tick-tock" sound was added for increased pressure whenever there are only ten seconds left in your turn. As if a turn timer wasn't devious enough.

- Also, on the sound department, we added sound to a few things that were silent before. On the other hand, the sound menu now works!

- Now, on the art section, we made a couple of things prettier. Like the buttons on the help screen and the victory message (where you may no longer access the menu and ragequit as you could before).

But, this isn't what really matters right now! The game is at its most glorious 1.0.0 version, and we are happy to announce that we've made it! This is a small devlog for a lizard like me, but a giant one for our team.

Also, sorry for the lateness of this devlog. We'll try to make our final one really awesome and timely, with the added bonus of a post-mortem, in other words, a review of our development process, considering our ups and downs. Stay tuned!

Still learning how to spell,
Lag the Likeable Lizard
HexCasters Dev Team

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