Devlog #13: I guess this is it
Thank you all so much for everything.
Every single week, we looked at the views going up after we posted a devlog and got happy people enjoyed and cared about what we were doing. Every single week you came, and supported us.
We loved to work on the project. Through finals weeks, and through summer break. Through great times and through tough times. We always loved to work on the project and make it bigger and better, even if only a little bit a week.
We hope you all play HexCasters for a long time. We won't abandon it, we'll still try to promote events and tourneys or things like that, but active development will be ceased.
Don't look so down, though! We still have plans for the project in the coming months. Maybe under a new name, or maybe we'll just keep updating it here. We want to integrate it with a new Fellowship of the Game project, but we won't spoil it just yet. ;)
This was all we had to say. Once again, thank you, and never forget
Be your own magic.
VVilliam, the VVonderful VVizard
HexCasters Dev Team
Get HexCasters
HexCasters
Turn-based strategy game with combinations of magic spells
Status | Released |
Authors | Fellowship of the Game, vvilliam, Rafael Pedrosa Silva Clerici, billionai, marje |
Genre | Strategy |
Tags | 2D, Local multiplayer, Magic, Pixel Art, PvP, Turn-based, Turn-based Strategy, Unity, Versus |
Languages | English |
More posts
- Hey, you up?Aug 17, 2019
- Devlog #12: a small devlog for a lizardAug 15, 2018
- Devlog #11: Final stretchAug 11, 2018
- Devlog #10: The great nerfingAug 04, 2018
- Devlog #9: AESTHETICSJul 28, 2018
- Devlog #8: Polishing things upJul 21, 2018
- Devlog #7: OopsJul 14, 2018
- Devlog #6: My turn again!Jul 07, 2018
- Devlog #5: Tiny little newsJun 30, 2018
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