Devlog #4: A wild artist appears!


Greetings everyone!

I’m Rafael, also known as the guy who draws things, and I got a couple of nifty news for you!
First and foremost, we have a new team member, Bruno “flango” Larsen! He is here to make sure our sound effects and music are nice and dandy. And we are relieved that he is with us right now, because how the game sounds is very important for its overall "feel", and one of the things that makes me fall in love with some games!

On the art department, I realized something rather important: I NEEDED TO DRAW A WALL. After a YUGE amount of time, I’ve finished it! The VVonderful VVilliam made a quick reference about it in the previous devlog (as you will be able to destroy them), and we are already working on adding it to the game. Soon, our code department will implement a map selection screen, and you will be able to play the myriad (at least four) maps we will have to offer.

By the way, let's talk a little bit about our dev team! Currently, there is not much progress to be seen in the game, as most work done this week was tidying up code. No pasta oriented programming allowed.

And that’s it for today. Stay tuned for more updates, and thank you for checking out our little game!

Still learning how to spell,
Lag, the Likeable Lizard
HexCasters Dev Team

Get HexCasters

Leave a comment

Log in with itch.io to leave a comment.