Devlog #3: We're still here!
HexCasters » Devlog
Hello there!
The first thing you’ll notice when you run the game is that there’s a new map! Don’t worry, we didn’t get rid of the previous one (we still have its layout), but we feel like the new map will be overall more interesting to play in.
In “other things we did this week”, we have:
- We added two new animations: Lightning Bolt (which admittedly feels kind of meh for now) and Imbue Life.
- A destructible obstacle (which isn’t in any map right now).
- A turn time limit.
- A better victory screen than a solid color square with a button inside.
- Sprites “below” the hexes to give a little more depth to the board.
As was said last week, this wasn’t a very productive cycle, and it doesn’t look like next week will be much better, but we’re looking into expanding our team and start working on the music.
Thanks for reading! Hope you can wait for the next update, but until then
Be your own magic.
VVilliam, the VVonderful VVizard
HexCasters Dev Team
Get HexCasters
HexCasters
Turn-based strategy game with combinations of magic spells
Status | Released |
Authors | Fellowship of the Game, vvilliam, Rafael Pedrosa Silva Clerici, billionai, marje |
Genre | Strategy |
Tags | 2D, Local multiplayer, Magic, Pixel Art, PvP, Turn-based, Turn-based Strategy, Unity, Versus |
Languages | English |
More posts
- Hey, you up?Aug 17, 2019
- Devlog #13: I guess this is itAug 18, 2018
- Devlog #12: a small devlog for a lizardAug 15, 2018
- Devlog #11: Final stretchAug 11, 2018
- Devlog #10: The great nerfingAug 04, 2018
- Devlog #9: AESTHETICSJul 28, 2018
- Devlog #8: Polishing things upJul 21, 2018
- Devlog #7: OopsJul 14, 2018
- Devlog #6: My turn again!Jul 07, 2018
- Devlog #5: Tiny little newsJun 30, 2018
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