Devlog #0: The beginning
Hello, future Archmages!
We are part of the Fellowship of the Game (FoG) - a gamedev group from ICMC/USP in São Carlos, Brazil.
This is our first devlog post. We plan on posting regularly during the next couple of months (at least once a week) until the project is finished. Our deadline is in August, when we will put the game on display in Semcomp 21’s Game Night. Today, May 26th, we will playtest an unpolished and unfinished version of it in FoG’s freshmen Game Night. This same version can be found in our itch.io page.
For the future dwellers visiting this post, the version mentioned above was built with Unity 2017.4.4f1 and is available on GitHub (both the souce code and build) under the tag v0.2.0.
The team
The development team consists of Marjorie "Marge" Saito, Rafael “Lag” Clerici and WIlliam “VVilliam” Ferreira. Marge and VVilliam are taking care of the programming, Lag and VVilliam are doing the design and balancing of the game, Lag is doing the art and VVilliam is the project leader.
Now, you might be thinking “wow, this VVilliam guy sure has a lot in his hands”. And you’d be right! Because he is a very hardworking, intelligent and responsible man. Also, he is taking care of PR for now, and he is the one writing this.
The project
The game is being made with Unity 2017, and the source code can be found in GitHub under the MIT licence. Other assets (which include SFX, music and artwork) will be published under the CC-BY license.
We are using GitFlow as a branching model, so the most recent (and possibly not final) changes are always made to develop instead of master. We’ll try to publish (and update the master branch) weekly to both WebGL and Desktop.
The product
Our vision of the project is for it to become competitively viable. That means no randomness that is relevant to gameplay, and we’ll try to discourage “lame” tactics for winning.
As we want it to be competitively viable, we also want a healthy metagame. We opened the itch.io discussion boards for this game as we hope for it to become a hub for those who are interested.
As we said, this is just the first of many updates.
See you all soon, but until then,
Be your own magic.
VVilliam, the VVonderful VVizard
HexCasters Dev Team
Get HexCasters
HexCasters
Turn-based strategy game with combinations of magic spells
Status | Released |
Authors | Fellowship of the Game, vvilliam, Rafael Pedrosa Silva Clerici, billionai, marje |
Genre | Strategy |
Tags | 2D, Local multiplayer, Magic, Pixel Art, PvP, Turn-based, Turn-based Strategy, Unity, Versus |
Languages | English |
More posts
- Hey, you up?Aug 17, 2019
- Devlog #13: I guess this is itAug 18, 2018
- Devlog #12: a small devlog for a lizardAug 15, 2018
- Devlog #11: Final stretchAug 11, 2018
- Devlog #10: The great nerfingAug 04, 2018
- Devlog #9: AESTHETICSJul 28, 2018
- Devlog #8: Polishing things upJul 21, 2018
- Devlog #7: OopsJul 14, 2018
- Devlog #6: My turn again!Jul 07, 2018
- Devlog #5: Tiny little newsJun 30, 2018
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