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Hey, you up?
2
(L) So we’re doing this devlog thing, right? (V) Yeah. (L) What if we did this as a dialog? (V) Huh. (V) Sure, I like it. (V) And this is how it’s going to...
Devlog #13: I guess this is it
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Thank you all so much for everything. Every single week, we looked at the views going up after we posted a devlog and got happy people enjoyed and cared about w...
Devlog #12: a small devlog for a lizard
1
Greetings everyone! This is it. Our scheduled launch date is today, and we have our release build ready to go, with just a couple of minor tweaks from our playt...
Devlog #11: Final stretch
Man, what a journey. After 11 weeks, we're finally closing in on the deadline. The game night is coming up next Wednesday, and we are insanely hyped up about it...
Devlog #10: The great nerfing
Greetings everyone! This update have been mostly tweaks from the previous version. The buttons were updated to prettier sprites, background now plays an infinit...
Devlog #9: AESTHETICS
Greetings everyone! I have once again seized the means of devlog production, and with some nifty stuff to show you, as the deadline dreadfully creeps near… An...
Devlog #8: Polishing things up
Tons of stuff this week! First of all, quality of life changes: spell tooltips are much easier to read now, and we're implementing the use of a font of our own...
Devlog #7: Oops
So... Apparently we need to do a better job at QA, because trying to create rain in v0.2.6 crashed the game entirely. I guess all we can say is sorry ¯\_(ツ)_...

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