(L) So we’re doing this devlog thing, right? (V) Yeah. (L) What if we did this as a dialog? (V) Huh. (V) Sure, I like it. (V) And this is how it’s going to...
Thank you all so much for everything. Every single week, we looked at the views going up after we posted a devlog and got happy people enjoyed and cared about w...
Greetings everyone! This is it. Our scheduled launch date is today, and we have our release build ready to go, with just a couple of minor tweaks from our playt...
Man, what a journey. After 11 weeks, we're finally closing in on the deadline. The game night is coming up next Wednesday, and we are insanely hyped up about it...
Greetings everyone! This update have been mostly tweaks from the previous version. The buttons were updated to prettier sprites, background now plays an infinit...
Greetings everyone! I have once again seized the means of devlog production, and with some nifty stuff to show you, as the deadline dreadfully creeps near… An...
Tons of stuff this week! First of all, quality of life changes: spell tooltips are much easier to read now, and we're implementing the use of a font of our own...
So... Apparently we need to do a better job at QA, because trying to create rain in v0.2.6 crashed the game entirely. I guess all we can say is sorry ¯\_(ツ)_...