Changelog - Beta Patch Version 1.6.8b - June 02, 2021
Final Inferno » Devlog
UI and Art
- Added particle effect animations to all currently implemented status effects (icon indicators to be added later).
- Enemy HP is now always visible during battle.
Other adjustments
- Skill animation positioning should now be more consistent regardless of target unit sprite.
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Final Inferno
A turn-based pixel-art RPG with a dantesque story and an elaborate skill system
Status | In development |
Authors | Fellowship of the Game, Leonardo T. Pereira, Giuliano Lourençon, Ítalo, Eleazar Fernando Braga, Gabriel Arantes, thiagohimself, Lucas Ebling |
Genre | Role Playing, Adventure |
Tags | Fantasy, JRPG, Narrative, Pixel Art, Retro, Singleplayer, Strategy RPG, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles |
More posts
- Changelog - Beta Patch Version 1.7.0b - July 04, 2021Jul 04, 2021
- Changelog - Beta Patch Version 1.6.7b - December 11, 2020Dec 11, 2020
- Changelog - Beta Patch Version 1.6.6b - September 06, 2020Sep 06, 2020
- Changelog - Beta Patch Version 1.6.5b - August 27, 2020Aug 27, 2020
- Changelog - Beta Patch Version 1.6.4b - August 10, 2020Aug 10, 2020
- Hell was Never Better - Beta Patch Version 1.6.3b - August 03, 2020Aug 03, 2020
- We Fixed some Hellish Bugs - Beta Patch 001 - March 15, 2020Mar 15, 2020
- Final Inferno - The First Chapter is Here!Dec 11, 2019
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