Hell was Never Better - Beta Patch Version 1.6.3b - August 03, 2020
Final Inferno » Devlog
Beta Patch 002 - August 03, 2020
This patch contains more bug fixes, major art and UI improvements and some game-balancing changes. We also added new skills, enemy ranks and animations. We hope your Final Inferno experience will be much more enjoyable and that it can give you a taste of what’s to come in our soon-to-be-released Chapter 2 :)
WebGL Build
- Now you can finally play Final Inferno right in your browser with our new WebGL build!!!
Bug Fixes
- Fixed some scene transition issues
- Fixed some targeting issues with the first boss
- Fixed the aggro system, specially when a character was hiding or dead
- Fixed an issue with the borders in fade-in/fade-out animations not being affected
- Herman’s surplus was presenting an alien behavior and is now correct
- Fixed some minor bugs with the dialogue boxes not showing sometimes
- Some level info was not being shown correctly in the save file and at the victory screen and are now fixed
- No random encounter can be found at the same time a dialogue starts
- Fixed a bug where in some cases a paralyzed unit could freeze the game
- Fixed a bug in the animation of status effects
- Fixed (most of the) missing icons
- Fixed some issues where a new skill would not be obtained until the party leveled up
- Lots of changes behind the curtain to make the game better for you :)
Mechanics
- We added a bestiary! Now you can know more about the enemies and their weaknesses
- Autosave is disabled by default (remember to enable it in the option menu if you want to)
- You can now save whenever you want using the pause menu
- You can also adjust the sounds’ volumes in the pause menu
- You can now have feedback if a skill has reached max level
UI and Art
- We remade most of the UI so it gets much more intuitive (and pretty)
- Some battle UI and icons were also remade to be more intuitive
- Skills menu now shows each status effect for the skill and the necessary character level to unlock it, as well as other conditions to unlock it (if locked)
- Completely new animations for the new Tier 2 and 3 skills
Sound
- Added new Sound Effects to the Tier 2 and 3 skills
Game Balancing
- Random encounter rate algorithm and chance were rebuilt and should be more enjoyable
- New enemy rank after the old max level cap. Watch out!
- After a new rank of enemies appears, the random encounter is momentarily nerfed (less enemies per encounter) so the players can get used to the new difficulty
- New tier 2 and 3 skills for the characters.
- XP needed to level up skills was reduced. You will level them up faster now!
Get Final Inferno
Final Inferno
A turn-based pixel-art RPG with a dantesque story and an elaborate skill system
Status | In development |
Authors | Fellowship of the Game, Leonardo T. Pereira, Giuliano Lourençon, Ítalo, Eleazar Fernando Braga, Gabriel Arantes, thiagohimself, Lucas Ebling |
Genre | Role Playing, Adventure |
Tags | Fantasy, JRPG, Narrative, Pixel Art, Retro, Singleplayer, Strategy RPG, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles |
More posts
- Changelog - Beta Patch Version 1.7.0b - July 04, 2021Jul 04, 2021
- Changelog - Beta Patch Version 1.6.8b - June 02, 2021Jun 03, 2021
- Changelog - Beta Patch Version 1.6.7b - December 11, 2020Dec 11, 2020
- Changelog - Beta Patch Version 1.6.6b - September 06, 2020Sep 06, 2020
- Changelog - Beta Patch Version 1.6.5b - August 27, 2020Aug 27, 2020
- Changelog - Beta Patch Version 1.6.4b - August 10, 2020Aug 10, 2020
- We Fixed some Hellish Bugs - Beta Patch 001 - March 15, 2020Mar 15, 2020
- Final Inferno - The First Chapter is Here!Dec 11, 2019
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