Changelog - Beta Patch Version 1.6.7b - December 11, 2020
- Fixed Gregorin's attack animation moving him up by one pixel.
Balancing and other adjustments
- Revived units now get action points as if they just attacked instead of keeping the death values.
- Autosave and volume settings are now stored in each save slot.
- Autosave slot now only changes when 'x' is pressed in the save menu slot, instead of when the slot is highlighted.
UI and Art
- Added game logo and splash animation to main menu scene.
- UI should be more responsive overall, but holding 'x' no longer keeps selecting options.
- UI performance improved.
- Added missing skill sound effects.
- Added enemy cries, they're played when selecting the enemy inside bestiary and on death.
- All audio files have been remastered to have same average volume.
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