I tried to play for a while
In general, DEEP really deserves the title of "retro FPS". However, compared with the retro FPS games of other independent game developers, it is not brilliant.
First of all, in terms of the game, I like the match of the opening scene animation and UI interface, which is a taste of advanced science fiction movies. Then, enter the game. The scene of the game is excellent. I like this style. This is the first time I have seen this style of scene in the modern and prosperous FPS market. A kind of military base plus the feeling of research institute, it is this style that casts a major feature of DEEP. I would like to call it "DEEPLike (doge)", but one thing needs to be mentioned. Part of the scene of the game is too dark. In the second pass, I searched for the door opened by the blue key in the dark laboratory, and it took me 1 and a half minutes to find it. I don't mean to add an electric lamp. I think the firelight can appear when the weapon is fired. Maybe developers want to use darkness to set off the atmosphere, but I think if you add firelight, the dark scene will be more real and frightening.
As far as the game content is concerned, the mosaic map rendered by the software goes without saying. I think the combat system of the game is the biggest disadvantage. First of all, the first weapon (I think it should be a pistol) has too long attack interval. Compared with Halflife's Glock pistol, although this weapon has unlimited ammunition, it has become my main weapon because there is very little ammunition on the map. I hope developers can speed up its attack interval. There is also a shotgun, whose damage is really sorry for the title of retro FPS. Shotgun: the damage becomes higher! There is nothing to say about other weapons, but the damage of rocket launchers is a little too low When dealing with an enemy like a zombie in the half-life of the game, the rocket launcher even needs several shots to kill it. It is also a weapon that is sorry for the title of retro FPS. Rocket Launcher: Damage increased! Also, it is necessary to have more ammunition on the map.
The shooting feel of the game is not good, and the animation is not smooth. Although it is still in the early version, I hope developers can play with QUAKE, DUSK and other works again and learn their advantages. In addition, we also recommend an FP still under development - ASKE, which you can see here:
This is also a good imitation object for you. If we compare DEEP with it, we can only use rough to describe it. The combat system of the game is really bad!
Good luck to you. I hope that DEEP will also have a foothold on Steam in the future!